Communication Research: Social interactions in MMORPGs, the case of World of Warcaft

Description
The communication research plan is as follow (for more details please see the attached file):
Introduction: What are the social effects of World of Warcraft in offline life?
Literature review
Context and Methodology section:
I. Context: 1. Small intro on video games in general 2a. History of MMORPGs 2b. History of World of Warcraft 3a. Details about MMORPGs 3b. Details about World of Warcraft
II. Methodology: 1. Survey 2. Interview (1 player of World of Warcraft and 2 ex-players of World of Warcraft) you can just invent the survey and the interviews but if you need ideas for questions or other do not hesitate to contact me.
Data/Results section
Conclusion
References/ Bibliography in MLA format, please.
Appendix: Survey and Interview’s questions

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