In Gaming for Understanding, Brenda Romero points out, “And so games for a change, it changes how we see topics. It changes our perceptions about those people, and it changes ourselves. We change as people through games.”

In The Transfer Formative Power of Video Games, Herman Narula observes “If you bring together that many people, the kind of shared experience that creates. I mean I think it exercise a social muscle in us that we have lost and forgotten. But going beyond that, I want to think about what it means for relationships, for identity…We can go from a single identity to a diverse set of identities. I think games can really create an opportunity for us to empathize again. To have shared adversity and shared opportunity.”

In Gaming for Understanding, Brenda Romero points out, “And so games for a change, it changes how we see topics. It changes our perceptions about those people, and it changes ourselves. We change as people through games.”

Through the chapter reading and the two videos for this week, the power of games to communicate messages, share culture, and demonstrate values via immersing players, together and individual, in entire new worlds cannot be underestimated.

Write a journal of 2 or more full double-spaced pages with 1 inch margins and 12 point font, using paragraphs for each response, in which you in which you:

Share one influence you believe gaming has on mass communication with an example to highlight the influence you share.
Describe one way games create, share, or influence culture that you find interesting with a specific example.
Identify and explain one way you believe games have meaningfully changed human interactions and show this with an example.

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