Java Computer Graphics Homeowork
Hello I need help writing drawing functions, string functions, repalcing testing functions for a given game of hangman (in Java) my professor has created. Please see attached instructions.
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 Step 0) Get it to run AS-IS
 *  Follow below steps to import .JAR
 *  Build & run, observe how the helper functions serve as an
 * automated test platform
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 * Step 1) Write pseudocode for each helper function & draw image with x,y coords/formulas
 *     See my comments in main for an example of pseudocode detail
 *     It has to be detailed enough that some ELSE can take it to code
 *     GOOD: // loop over 5 rows, // loop over 5 cols // print “*” // println to start next row
 *     BAD: // Draw 5 rows of 5 stars
 *     GOOD: // loop x-axis 100 to 300 // Set Color Red // drawRect brick 15w x 20h at y-axis 100
 *     BAD: // Draw a stage
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 * Step 2) Write your drawing functions – each can be done in <20-30 lines of code
 *  drawStage
 *  drawGuessText
 *  drawGuessBody – draw whole body until you can use if/else
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 * Step 3) Write your string function
 *  sBuildNewCorrect
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 * Step 4) Replace the test harness functions
 *  sGetGuess
 *  sGetSecretWord
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 * Step 5) Use if/else to finish the game
 *  drawGuessBody – use sBad to determine body part to draw
 *  main – build sBad only if bad guess
 *  end game as won/lost
 *  display a string to show results
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 * Step 6) Use indefinite loop for main to replace IF/ELSE
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 * HOW TO IMPORT .JAR FILE
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 * In order for Eclipse to find Hangman_Helper and DrawingPanel
 *  – Right click on project
 *  –  Properties
 *  –  Libraries
 *  –  Add External .jar
 *  –  Use the Hangman_Helper1.jar file from the assignment
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 * This .jar file already has both the Hangman_Helper and DrawingPanel
 *  Note: This is a modified version of DrawingPanel – added Package. Â
 *  Do not drag & drop regular DrawingPanel.java onto the project
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