software engineering|computer science

software engineering|computer science

Project Overview Statement:

OutdoorPowerEquipmentDepot retailer would like to have an application that

will give it the competitive advantage over its rivals to offer its customers

maximum flexibility, speed, simplicity, and freedom to buy, trade-in, and lease

outdoor power Equipment. Using the newly introduced online

PowerEquipmentTradeinMarket software, the retailer and customer can

determine the current market value of the trade-in equipment in a matter of

seconds.

Customer/Salesman/Manager

OutdoorPowerEquipmentDepoPowerEquipmentTradeinMarket t

Software Product High-Level Description:

Consider the following high-level description for

OutdoorPowerEquipmentDepot retailer:

The intent is to build an application that will allow the customer to

buy, trade-in, or rent equipment from the retailer either in-store

or online

The store has a StoreManager, Customers, and Salesmen

The retailers sells, trade-in, lease new and pre-owned products

The StoreManager can Add/Delete/Update products

There are number of equipment Manufacturers and each offers its

own models.

Every equipment has an extended warranty plan that could be

bought separately from the retailer

The customer can choose one of the following options when buying

a new equipment

1. Buy the new equipment with no replacement

2. Buy the new equipment with 1 year replacement for 50% fee

of the equipment retail price; under this plan the customer

can replace the equipment by a new one any time during the

year (Equipment can be replaced only once for the

customer).

3. Buy the new equipment with lifetime replacement for 65%

fee of the equipment retail price; under this plan the

customer can replace the equipment by another new one any

time (Equipment can be replaced only once for the

customer).

The customer can trade-in equipment

The customer can rent equipment. However, there are a number of

lease plans that the store like to offer its customers

1. Limited duration rental (for example renting an equipment

for 2 days)

2. Single season rental (for example rent a snow blower for the

entire winter season for a $100 fee per season)

3. All seasons rental (for example the customer gets a snow

blower for winter and a lawn mower for spring/summer for

$150 fee annually)

The customer can place an order, check the status of an order, or

cancel an order.

The customer can choose home-deliver or in-store pickup for the

equipment rental. Equipment delivery or pick up shall be done within

a reasonable amount of time after order is placed by the customer.

The customer can pay in cash, check, or credit card

Customers who are renting equipment must be at least 25 years

old, have a valid ID and credit card.

The customer has the choice to enroll (or cancel) and become

PowerMember in order to receive 5% discount for every item

purchased or leased for an annual fee of $30

Some of the equipment may have store special-discounts

Some of the equipment may have manufacturer rebates

The Customer or salesman can determine the current market-value

of the trade-in equipment through the

PowerEquipmentTradeinMarket using the serial number of the

equipment, date bought, and current condition (excellent, average,

poor)

Due to storage space limitation, the store requires to have at least

50% of its rental equipment be leased out to its customers at any

time. If that threshold is violated, the store will send 25%

discount promotional lease offers through email to its customers

in an attempt to reduce the number of equipment in its rental

storage

To minimize the cost of restocking new equipment at the end of

every season (winter and summer mainly), the retailer email its

customers about the 20% discount for the clearance event at the

end of every season.

Assignment #3

Requirements:

This assignment will complement Assignment #1 and Assignment #2 to

achieve the following:

In the unified process, artifacts are built incrementally through

iterations and refinements in the different phases. Refine any

artifacts you built in Assignment #1 and Assignment #2 if you see

necessary

Create the UML Design Model (class diagram) based on the

requirements stated in Assignment #1 and the artifacts developed

in Assignment #1 and Assignment #2

Create the UML Design Model (sequence diagram) based on the

fully dressed use-case you developed in assignment #1 and the

design Model class diagram produced in this assignment

Deliverables:

Complete list of classes used in your design model

Complete UML Design model diagram (class diagram)

Complete UML Design model diagram (sequence diagram)

Assignment #4

Requirements:

This homework will complement Assignment#3 to achieve the following:

Refine the Design class diagram based on the artifacts developed

in Assignment #3 in order to accommodate the newly

introduced/modified requirements.

Utilize two design patterns in your new design model. Clearly

document where these design pattern utilized in your design

Deliverables:

Complete list of classes used in your design

Complete Design class diagram

List of the Design patterns that you have used

Clearly annotate your class diagram where you used the design

patterns in your design

Capture the design class diagram (using shft+PrtScr) and save it/them

as image(s) in the PDF file that you are submitting as the solution for

this homework.

New and Modified Requirements Requested:

The following requirements have been added to the initial requirements

given in Assignment #1:

A customer can subscribe/unsubscribe to receive email

notifications for new product releases

A customer can subscribe/ unsubscribe to receive email

notifications for Special Sale Events

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