software engineering|computer science
Project Overview Statement:
OutdoorPowerEquipmentDepot retailer would like to have an application that
will give it the competitive advantage over its rivals to offer its customers
maximum flexibility, speed, simplicity, and freedom to buy, trade-in, and lease
outdoor power Equipment. Using the newly introduced online
PowerEquipmentTradeinMarket software, the retailer and customer can
determine the current market value of the trade-in equipment in a matter of
seconds.
Customer/Salesman/Manager
OutdoorPowerEquipmentDepoPowerEquipmentTradeinMarket t
Software Product High-Level Description:
Consider the following high-level description for
OutdoorPowerEquipmentDepot retailer:
The intent is to build an application that will allow the customer to
buy, trade-in, or rent equipment from the retailer either in-store
or online
The store has a StoreManager, Customers, and Salesmen
The retailers sells, trade-in, lease new and pre-owned products
The StoreManager can Add/Delete/Update products
There are number of equipment Manufacturers and each offers its
own models.
Every equipment has an extended warranty plan that could be
bought separately from the retailer
The customer can choose one of the following options when buying
a new equipment
1. Buy the new equipment with no replacement
2. Buy the new equipment with 1 year replacement for 50% fee
of the equipment retail price; under this plan the customer
can replace the equipment by a new one any time during the
year (Equipment can be replaced only once for the
customer).
3. Buy the new equipment with lifetime replacement for 65%
fee of the equipment retail price; under this plan the
customer can replace the equipment by another new one any
time (Equipment can be replaced only once for the
customer).
The customer can trade-in equipment
The customer can rent equipment. However, there are a number of
lease plans that the store like to offer its customers
1. Limited duration rental (for example renting an equipment
for 2 days)
2. Single season rental (for example rent a snow blower for the
entire winter season for a $100 fee per season)
3. All seasons rental (for example the customer gets a snow
blower for winter and a lawn mower for spring/summer for
$150 fee annually)
The customer can place an order, check the status of an order, or
cancel an order.
The customer can choose home-deliver or in-store pickup for the
equipment rental. Equipment delivery or pick up shall be done within
a reasonable amount of time after order is placed by the customer.
The customer can pay in cash, check, or credit card
Customers who are renting equipment must be at least 25 years
old, have a valid ID and credit card.
The customer has the choice to enroll (or cancel) and become
PowerMember in order to receive 5% discount for every item
purchased or leased for an annual fee of $30
Some of the equipment may have store special-discounts
Some of the equipment may have manufacturer rebates
The Customer or salesman can determine the current market-value
of the trade-in equipment through the
PowerEquipmentTradeinMarket using the serial number of the
equipment, date bought, and current condition (excellent, average,
poor)
Due to storage space limitation, the store requires to have at least
50% of its rental equipment be leased out to its customers at any
time. If that threshold is violated, the store will send 25%
discount promotional lease offers through email to its customers
in an attempt to reduce the number of equipment in its rental
storage
To minimize the cost of restocking new equipment at the end of
every season (winter and summer mainly), the retailer email its
customers about the 20% discount for the clearance event at the
end of every season.
Assignment #3
Requirements:
This assignment will complement Assignment #1 and Assignment #2 to
achieve the following:
In the unified process, artifacts are built incrementally through
iterations and refinements in the different phases. Refine any
artifacts you built in Assignment #1 and Assignment #2 if you see
necessary
Create the UML Design Model (class diagram) based on the
requirements stated in Assignment #1 and the artifacts developed
in Assignment #1 and Assignment #2
Create the UML Design Model (sequence diagram) based on the
fully dressed use-case you developed in assignment #1 and the
design Model class diagram produced in this assignment
Deliverables:
Complete list of classes used in your design model
Complete UML Design model diagram (class diagram)
Complete UML Design model diagram (sequence diagram)
Assignment #4
Requirements:
This homework will complement Assignment#3 to achieve the following:
Refine the Design class diagram based on the artifacts developed
in Assignment #3 in order to accommodate the newly
introduced/modified requirements.
Utilize two design patterns in your new design model. Clearly
document where these design pattern utilized in your design
Deliverables:
Complete list of classes used in your design
Complete Design class diagram
List of the Design patterns that you have used
Clearly annotate your class diagram where you used the design
patterns in your design
Capture the design class diagram (using shft+PrtScr) and save it/them
as image(s) in the PDF file that you are submitting as the solution for
this homework.
New and Modified Requirements Requested:
The following requirements have been added to the initial requirements
given in Assignment #1:
A customer can subscribe/unsubscribe to receive email
notifications for new product releases
A customer can subscribe/ unsubscribe to receive email
notifications for Special Sale Events