1. Analyse how (film/game x) uses animation to engage its audience? (This could have a focus on how the uncanny valley is used – or avoided – , discuss the use of stereotypes or look at how animation is used to portray a particular culture or time period)
2. Analyse one key principle of animating lifeless objects using (film/game x) as an example. (This can NOT be facial expressions)
3. Analyse what using animation can add to the documentary genre using (film/game x) as an example.
4. Analyse the importance of sound for (film/game x) in regards to the animation that is used.